RoboPlanet hosts various camps and field trips around STEM that cater to 5-18 year olds children and youths.


In this camp, students will learn the basics of block coding with drones! They’ll learn about loops, conditional statements, and variables, all in the context of Snap, a block-based programming language. By the end of the week, students will be able to make the drone fly autonomously and complete various missions!

* Laptop required

**Kits at the camp will be provided  


In this camp, students will improve their robotics skill sets and gain hands-on experience.  Students will gain knowledge of the mechanical structure of robots and programming. Students will also learn to program the robot and customize the robot’s AI (artificial intelligence) to conquer obstacle courses, races, and battles. 

Interesting Mechanisms

In this camp, students will build and code various robotic creations. They will use code blocks and characters to gain a foundation in computational thinking, creating animated stories and games. The camp course helps strengthen their cognitive development through hands-on engineering and coding activities. 


This camp is designed for kids from 6 to 9 years of old to the core skills of 3D design through TinkerCAD, a unique platform for developing 3D objects that can be used for printing, game design, or anything they can imagine.

This course will introduce the fundamentals of modeling 3D objects, through fun and engaging projects. Students will explore the use of color, shape, and form to craft detailed objects and spaces.

WeDo Camp

In this camp, students will construct, program and control robots through investigative and exploration activities.

The camp has different themes including space, ocean, dinosaurs, city explorer, and animal worlds.

The building and research activities will expose them to the engineering process.

They will also be introduced to concepts such as coding, looping, decision making and flow control as they utilize the visual drag and drop programming interface. 


From easy-entry projects to limitless creative design possibilities, the campers will learn the essential STEAM and 21st century skills needed to become the innovative minds of tomorrow… while having fun!

This camp will accelerate STEAM learning by consistently engaging the campers to think critically and to solve complex problems.  

FIELD TRIP STATION 1: Simple & Powered Machines

This station introduces students to a broad range of motorized gearing mechanical models and covers physics topics such as force, motion, measuring, energy and structure.

With a selected hands-on mechanical project, students will explore and comprehend fundamental mechanical concepts such as lever, pulley, gears and center of mass.

Duration: 30 mins

Suitable for: Grade 3-6

Align with BC Curriculum: ADST (K-9), “Power Technology” Module


At this station, students will learn about different kinds of robots and more complex programming. There are also hands-on activities that students can try by visiting different stations with different robots.

Duration: 45 mins

Suitable for: Grade 1-3 (WeDo 2.0) + Grade 4-6 (EV3)

Align with BC Curriculum: ADST (K-9), “Computational Thinking” & “Robotics” Modules



At this station, students will learn basic mechanical concepts such as structural design, weight distribution, drivetrains, fastening, the relationship between speed and torque. There are also hands-on activities that students can try by building VEX robot base and control the robot to complete various tasks.

Duration: 45 mins

Suitable for: Grade 6-12

Align with BC Curriculum: ADST (K-9), “Computational Thinking” & “Robotics” Modules;

Electronics and Robotics (Gr 10), Robotics (Gr 11, 12)


DJI® RoboMaster is an educational robot built to provide users with an in-depth understanding of Science, Math, Physics and Programming through captivating gameplay modes and intelligent features.

At this station, students will learn to control DJI® RoboMaster robots by applying basic Python programming, form their teams and fight in a thrilling robot field competition.

Duration: 45 mins

Suitable for: Grade 3-9

Align with BC Curriculum: ADST (K-9), “Computational Thinking”, “Electronics and Robotics” & “Information and Communications Technologies” Modules.

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LEGO®, LEGO® Education, LEGO® We Do 2.0, LEGO® MINDSTORMS®, LEGO® SPIKE™ Prime are trademarks of the LEGO Group, which does not sponsor, authorise or endorse this web site and the activities offered.